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![]() ![]() If you were to build a model with the high polycounts typically generated by ZBrush, I think it would cause Manga Studio to crash, or at the very least bog down your system. They are used primarily for the creation of normal maps to give the illusion of higher detail, mostly in real-time renderers (video games). Those programs use algorithmic methods to increase detail generally in a way that is too inefficient for that kind of work. Log in to Reply ↓ Piledriver Octoat 20:51Īctually not true about ZBrush (or Mudbox or Sculptris) being used for film projects.
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